Gaaahh!!!As many of you know, I'm graduating from college in three weeks. As much as I would have liked, I will not be showing a finished film at the grad show. That was largely the reason that I wanted to put the project on hold. I didn't want to rush it. At the same time, I'm not abandoning it at all. To give a more realistic timeline on the project, I hope to have it finished over the summer. In fact, I'm currently making some improvements on the character that I really think will make it a better film. Here's a quick peek at what's changing.
There is also another reason I wanted to wait on the film for the time being. I have spent a huge amount of effort in trying to learn character animation in my time at school. This pursuit has largely been self-motivated and self-sustained. I've scraped thru my dynamics and video production classes by shear luck, carving out as much time in them to really hammer on learning character. I've relied on other resources like people I've met in the industry, Keith's VTS and the profound generosity and critiques of one Kevan Shorey. Not to say that I'm an expert at all, but I think I'm starting to understand it a little. Call it spite, but I feel that allowing the school to take credit for the film being accomplished during my time there is a little dishonest. While I've been greatful for the time that school has given me to pursue this film, I'm still a little annoyed that there hasn't been more instruction on how to make a film, how to work out a story, how to define a character, how to make things move convincingly etc... You know, animaiton stuff. I don't know if this is clear at all, but since this was such a personal endeavor, releasing it after I'm out of school seems to be the only honest way to do so.